In "The Relationship Between Video Game Play and the Acquired Capability for Suicide: An Examination of Differences by Category of Video Game and Gender," Sean Mitchell, Danielle Jahn, Evan Guidry, and Kelly Cukrowicz, Texas Tech University, Lubbock, found no significant association between overall hours of video game play and acquired capability for suicide (ACS), and gender did not make a difference. However, when focusing on the action category of video games, the relationship between hours of game play and ACS became significant.
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